Apr 12, 2007, 11:59 PM // 23:59
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#141
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Krytan Explorer
Join Date: Apr 2005
Guild: [Dark]
Profession: W/
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i thought it was said somewhere that you would stop getting 'more powerful' at level 20, but you can still level up. a way to show your experience and how long you've played, but it has no impact
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Apr 13, 2007, 01:05 AM // 01:05
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#142
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Furnace Stoker
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
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Level cap hasn't been defined yet for GW2, nor have they confirmed that there would even be a level cap
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Apr 13, 2007, 04:48 AM // 04:48
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#143
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Krytan Explorer
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Quote:
Originally Posted by Age
It would sort of look like Guild Lord skill bar to me.
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Now wouldn't that be fun? Guild Lord zooms to the flag stand at 3000% speed.
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Apr 13, 2007, 05:37 AM // 05:37
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#144
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Ascalonian Squire
Join Date: Oct 2006
Guild: Lion Arch Guards
Profession: W/Mo
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Gaile did mention that Anet will be presenting us some 'attractive' PvE-only skills.
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Apr 13, 2007, 07:35 AM // 07:35
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#145
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Wilds Pathfinder
Join Date: Oct 2006
Location: Denmark
Guild: Rule Thirty Four [prOn]
Profession: Mo/
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What is up with this idea to make the AI smart with good builds? That would just make it into PvP.
Now, these are perfect for PvE.
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Apr 13, 2007, 11:02 AM // 11:02
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#146
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Lion's Arch Merchant
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These skills look decent. Overpowered when compared to players skills but then, since when did mobs fight on same terms with players in PvE. I dun't see any skills that the standard monk healer and protter duo can't cope with. Prot spirit and RC FTW.
Last edited by boko; Apr 13, 2007 at 11:04 AM // 11:04..
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Apr 13, 2007, 09:28 PM // 21:28
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#147
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Frost Gate Guardian
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Those skills don't sound overpowered and let me explain why, most of them are centered around forcing players to move. At one time they want you to be close to the target while at another time you want to have a serious distance to your foe.
I assume they're PVE Skills and most likely for the hardmode as well, we don't know until they have been implemented into the Live Servers - for real. So what is one of the most basic, yet important things a good Player in Guildwars will have to learn? Kiting, the lessons of proper Movement. What is PVE known for? Not kiting, the lessons of tanking and nuking. These skills even if they're not changed will promote a "Move or die" mentality and increase the overall skilllevel without being overpowered. Before I start: They're pve skills from the looks of it.
I'll explain in detail:
Whirling Chain
This might be coming from a stationary target like the Torment Claws. And even if it is on a moving target, it's not really that much more brutal than Jader Brotherhood Knights with their Triple Chop or Arm of Insanity with their barrage. Besides, it's just 120 physical damage. Could be worse (i.e. armor ignoring).
Tortorous Lash
Could be worse (Like including a deep wound). Something i've noticed about those two skills is that they're both centered around the usage of chains as a whip. Maybe that's a hint at a new weapontype in GW2 (only for NPCs in GW1).
Torturer's Madness
3.000% could basically be another way of explaining shadow stepping. In any ways, it would be instant arrival at the target for the duration of the stance. This stance is absolutely gimped despite its powerful IAS and Speedboost. The reason for this is the 45 max health. Do you know what happens to 55 hp monks in PVP? They die. Do you know what happens to insanely fast mobs in PVE that have 45 hp? They die.
Best way to deal with would be: stand still and wand it dead. Nothing insane about this.
Flame Call
Think Disam Trap. Enough said.
Shroud of Ash
Group Hug Time. All this skill really does is force the player to move their lazy back into adjacent range of the enemy.This is an awesome tanking skill. You know what happens to tanks in PVP? They're left standing, laughed at and killed when the rest of the team is allready dead.
Infernal Rage
Basic rule here: Kite and don't ball up. There, there... the tiger has lost its teeth. Can be an awesome killing blow and allow for some serious Wild Blow fun. Due to the HP Boost and the way HP Boosts are handled you can instakill an enemy by breaking his stance at the right time.
Putrid Flames
100 AOE Fire Damage. Are you kidding me? Anyone seriously panics because of this skill? A single Fireball has more punch plus this one is adjacent range only.
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Apr 14, 2007, 12:22 PM // 12:22
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#148
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Krytan Explorer
Join Date: Feb 2007
Location: In my HoM
Guild: Canthan Refugees [TOGO]
Profession: E/Rt
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Quote:
Originally Posted by Angel Netherborn
Wasn't 50 instead of 40? I'd say it's hard mode, otherwise... what else would they be? No more campaigns remember? As for the leveling, I just hate it when ppl automatically equate "no skill cap" to the power level of WoW characters... why must leveling up equal getting more powerful?
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Yeah something around 40-50 didn't know exactly. I've played many MMOPRGs and most of them with level cap they gain more powerfull. If GW2 would be like GW1 then we would get attribute points each level and with that higher attacking power :P - this is if GW2 would be like GW1 which I doubt
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Apr 14, 2007, 04:17 PM // 16:17
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#149
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Krytan Explorer
Join Date: Jun 2006
Guild: Kinetic Fusion [kF]
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yeah whats cracked armor?
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Apr 14, 2007, 04:19 PM // 16:19
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#150
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Krytan Explorer
Join Date: Jun 2006
Guild: Kinetic Fusion [kF]
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maybe the level will jsut be a statis thing
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Apr 16, 2007, 01:47 PM // 13:47
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#151
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Wilds Pathfinder
Join Date: Jan 2006
Location: The Netherlands
Guild: The Lore Enforcers
Profession: Me/A
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Heh, seems like they could belong to bosses in GW:EN , for a moment i was thinking of skills only for certain class combinations, example: putrid flames for E/N or N/E ... but monster skills make more sense.
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